
This empire was both technologically and magically advanced, and many vestiges of their reign can still be found in the dark corners of the Bightwater region.įollowing the fall of the empire (the ultimate cause of its fall was unknown) the more recent era saw the settlement of Bightwater by halfling merchants, who established a successful trade industry for several decades. Many thousands of years ago, the area was a significant portion of the Eburnean Empire. The region can be roughly broken into two eras. The Bightwater Region is so named for its primary city, Bightwater, a port town. Alternatively, you can add content that matches your campaign.
#Gemcraft labyrinth field d4 free
Feel free to use the regional charts to fill in encounters in these areas, or abstract travel through these sections to get to others more quickly. Because this was a volunteer-based collaboration, a handful of hexes remain empty. Rules and tables in specific hexes should trump the general tables, which exist primarily as a resource for those hexes that lack such details. Several individual hexes include their own tables for these things. Several general tables exist for things like monster encounters and weather. Once you've determined average travel speed (either using the suggestions in the Alexandrian link above or other resources), this can help inform travel time between locations and chances of certain encounters. Each individual hex is 10 miles across, from face to face. This is a suggested resource, but GMs can and should tailor many elements to suit their style. One of the more comprehensive is The Alexandrian's overview of the purpose and implementation of hex crawls ( ). Various rules exist surrounding the execution of hexcrawls at an RPG table. It's expected that a GM will alter details to suit both their game and choice of game system. Wherever possible, creatures, statistics, magic items and abilities have been abstracted so as to remain system-neutral. This hex crawl was a community endeavor involving dozens of contributors. The related forum thread is Let's Make a Hexcrawl Together.

This page holds the working draft of the "Let's Make a Hexcrawl Together!" project started by ctimmins. 09.09 (The commune of Montesole) Bombadillo.

09.08 (The 973rd Annual Gnomish Cheesemakers Convention, Curd Conclave, and Whey Days) birmy.08.06 (Just a village, move along) birmy.08.03 (The real Fountain of Youth) Bombadillo.


Lesser Basilisk Excavation of the Eburnean Empire.00.07 (Lesser Basilisk Peaks) adularia25.00.05 (Snowspur, or The Speaking Stone) solidsstate.
